'Middle-earth: Shadow of War' is a action role-playing game set in the world of J.R.R. Tolkien's Legendarium. Developed by Monolith Productions and published by Warner Brothers.
I was an Associate Designer on the world construction team. As part of the world construction team, I worked closely with the artist and other designers to meet the movement and visual goals for all the worlds.
My role included placing props and assets to support movement and gameplay. This includes making sure that my personally owned content was consistent with the design goals. I worked in all the zones of the game at some time. This required me to be able to adapt and get to know zones quickly.
My other responsibilities included:
-Marking up assets for movement and player navigation
-Created and adjusted collision
-Learned proprietary game engine and tools
-Managing large numbers of tasks and prioritize them
-Marking up assets for movement and player navigation
-Created and adjusted collision
-Learned proprietary game engine and tools
-Managing large numbers of tasks and prioritize them
I was also part of the team that worked on the flying drake. My job was to make the player controlled drake feel consistent throughout all the zones. I worked closely with the engineers to make the drake gameplay smoother. I adjusted, added and finalized the custom collision for the drake in all zones.