Crated in Unreal Engine 4 | Download the game 
Historical Beef is a fun stylized multiplayer local fighting game for up to four people. The game has four different historical characters to play as and three levels. The project had 5 to 7 people working on it at any given point, and we had nine months to finish the project.
I had three roles on the team:
-The producer that lead the team and set timeliness and goals
-All technical and design elements outside of the player’s fighting mechanics 
-An environment artist  
Responsibilities included: 
-Building game framework and maintaining file organization
-Maintaining the GDD and defining gameplay
-Creating levels within the game
-Spawning and respawning players
-Triggering the game over screen which shows the winning player 
-Rigging and animating the planes for a level
-Constructed in game HUD
-Creating main menu and in game menu  
For some more insight into the game see a presentation that I make after the first 11 weeks or three months in to the project. Link to PDF  
Selected to be shown at The Art Institute of Seattle booth at PAX West 2016. 
I built the initial framework for the game and handled part of the engine implementation. Ben Emerson handled all things relating to characters in game, including the final state machines. Timothy Blanchet helped with the final player spawner and camera. 
Images below are from The Lost Islands level. 
-Characters by Alexis Young and Jennifer Graham  
-3D models created in Maya
-High-poly models created in Maya and ZBrush 
-Islands textures created with Quixel Suite 
-Nine different islands to fly over 
-Plane textures created with Substance Painter 
-Two different textures set for the planes  
-Plane rigged and animated 
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